![Bomb Bomb](/uploads/1/3/3/9/133938955/120554510.png)
Feb 16, 2015 OTOH I am running the Kobold Trap Lord in B2 from the playtest who has a 'fire bomb' which is all intents and purposes is a grenade. The DMG does have a section on explosives and it seems you can basically toss the grenade wherever you want and it hits everyone in its AoE with a saving throw to evade some of the damage. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. A comprehensive list of all official equipment for Fifth Edition. This site works best with JavaScript enabled.
I'm now going to be DMing 5th edition, and I need some help on encounter design.
Specifically, all the standard goblin-type threats look pretty dangerous in 5e. Kobolds have up to 10 hp and get +4 to hit. Pack tactics look nasty.
Goblins have up to 12 hp and +4 to hit, and get an extra action every turn to Hide.
In general, 5e seems to have seriously amped up monster hit dice and special abilities. I don't want to start the game at 3rd level, but that seems to be what the ruleset expects. Also, converting any old modules would seem to automatically make them 2 levels higher, so that a 1st level B/X module should be a 3rd level module in 5e. Keep on the Borderlands seems like it would be a bloodbath for 1st level 5e characters.
Any suggestions on this, besides starting at 3rd level?
Specifically, all the standard goblin-type threats look pretty dangerous in 5e. Kobolds have up to 10 hp and get +4 to hit. Pack tactics look nasty.
Goblins have up to 12 hp and +4 to hit, and get an extra action every turn to Hide.
In general, 5e seems to have seriously amped up monster hit dice and special abilities. I don't want to start the game at 3rd level, but that seems to be what the ruleset expects. Also, converting any old modules would seem to automatically make them 2 levels higher, so that a 1st level B/X module should be a 3rd level module in 5e. Keep on the Borderlands seems like it would be a bloodbath for 1st level 5e characters.
Any suggestions on this, besides starting at 3rd level?
Toast dmg. Bomb
- A creature that touches the bomb or hits it with a melee attack while within 5 feet of it takes 6 (2d10) fire damage. The bomb sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Magic Weapons. The bomb’s natural weapons are magical. The bomb makes two claw attacks.
- Jun 30, 2015 A Devastation Orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For example, an air node creates a Devastation Orb of Air.The ritual takes 1 hour to complete and requires 2,000 gp worth of special componets, which are consumed.
Bomb Damage Assessment Vietnam
Exotic Light Thrown
Cost: | 10 gp |
---|---|
Damage (Small): | 1d6 |
Damage (Medium)1: | 1d8 |
Critical: | N/A |
Range Increment: | 20' |
Weight2: | 2 lbs |
Type3: | Fire |
HP4: | 4 |
Hardness: | 8 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies 'and', either type (player's choice at time of attack) if the entry specifies 'or', or each end of the double weapon is a different type if the entry specifies '/'.
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies 'and', either type (player's choice at time of attack) if the entry specifies 'or', or each end of the double weapon is a different type if the entry specifies '/'.
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A bomb detonates when the fuse ends after being lit. https://checkclever928.weebly.com/scimitat-of-speed-dmg.html. Good evening mac miller download.
When making an attack roll with a bomb, the thrower targets a square (AC 10). If this hits, the bomb explodes, destroying itself and generating a 10ft radius burst, centred on the square that was hit. Anything in the area is dealt the bomb's damage, with a Reflex save (DC 10 + 1/2 the thrower's BAB + the thrower's Dexterity modifier) for half. https://checkclever928.weebly.com/mozilla-firefox-for-mac-105-8-free-download.html. If the thrower uses a different ability score for thrown weapon attack rolls, they can use that ability score modifier instead of Dexterity to determine this DC if they want. If the bomb has an enhancement bonus to attack and damage rolls, apply this to the DC.
If you roll a 1 on a damage die with a bomb, re-roll it until it's not a 1.
Bomb Damage
For the purpose of enhancement and masterworking, bombs are considered ammunition.
![Download Download](https://static.giantbomb.com/uploads/original/3/30280/1479159-500px_outer_planes.jpg)
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MisterSinisterv |
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Retrieved from 'https://dnd-wiki.org/w/index.php?title=Bomb_(3.5e_Equipment)&oldid=250664'
Author | MisterSinister |
Class | Thrown |
Cost | 10 gp |
Critical | N/A |
Damage | 1d8 |
Damage Type | Fire |
Hardness | 8 |
Hit Points | 4 |
Identifier | 3.5e Equipment |
Proficiency | Exotic |
Range | 20 |
Rated By | HarrowedMind |
Rating | Rating Pending |
Size | Light |
Title | Bomb |
Weight | 2 |